Pokemon Game Boy

The Story
This started when I was a UI Design Student with CareerFoundry, and we had to design a buy-and-sell app. And, since it was my first attempt at UI Design, it was shit.

For starters, I've learned that illustrations aren't good icons, but I did like them. This was also around the time when Walter (my son) was born, so I had to find ways to save time, and recycling these illustrations seemed like a good idea.

Fast forward a few years, and I want to use the electronics one — the Game Boy — and give Figma a try as an illustration software. At first, I was just going to update the Game Boy to make it look more realistic, but as I waited for Figma to catch up with my node movements, cursing Adobe under my breath, I was reminded of my first true love: The Pokemon Game Boy Color. And that's when I knew what I had to do.

